CRC Press
Rig It Right! Maya Animation Rigging Concepts
<p>Rig It Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a biped is explored as a human compared to a bird character allowing you to see that a biped is a biped and how to problem solve for the limbs at hand. <i>Rig It Right!</i> will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.</p><p>This highly anticipated <b>Third Edition </b>features updated chapters and images, including new chapters on modeling with proper edgeloop (Rule #1!), how to Rig It Right then Rig it Fast with parallel processing, and new helpful scripts for evaluating your rig with the profiler tools.</p><p>Key Features</p><ul> <li>Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter (17+ rigs!!)</li> <li>Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters</li> <li>New content: Edgeloops for Good Deformation and Rigging for a Parallel World</li> <li>New scripts for evaluating your rigs' performance</li> <li>Access the Support Materials and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book</li> </ul>
Details
- Author: Tina O'Hailey
- Publisher: CRC Press
- Published: 2024
- Edition: 3
- Pages: 308
- Format: Paperback
- Language: en
ISBN: 9781032555232